Personal code projects
Hey, everyone, Here are some personal projects related to Pipeline at Gitlab and Github for your enjoyments Best, My Gitlab Landing Pag...
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This is still an ongoing project. The goal of this python script is to help me quickly build some interesting light rig(mostly for backgroun...
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Hey, everyone, Here are some personal projects related to Pipeline at Gitlab and Github for your enjoyments Best, My Gitlab Landing Pag...
2011年8月3日 星期三
Manage Render State and Phase for Renderman Passes
One of the first little MEL script I wrote for my lighting work at Digimax. When you are working with Renderman Stuio for Maya it's very possible you will create many pre-passes (shadow pass, RenderRadiosity pass for Ambient Occlusion, etc.). I wrote this utility MEL to help lighters manage render behaviors of these passes.
Selecting the item of the list and push the button below to change the behavior. Or you can use the Change All button on the top portion of window. Use Pass Type to include or exclude certain type of passes (currently it's Shadow Pass). Selecting the item will show it on the Attribute Editor.
Currently you can change the Compute Behaviors (Compute, Reuse, or Disable) and Phases (Once Per Job or Every Frame) of each Pass.
RMSPrePASSUI.mel
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