This is still an ongoing project. The goal of this python script is to help me quickly build some interesting light rig(mostly for background lighting) quickly by locating lights at a curve's CV or a polymesh's vertices. For example you can build a stadium type lighting by creating a curve from the edge of the roof (using Maya's Convert->Poly Edges to Curve tool) then use this tool to locate the lights that follow the shape of roof, instead of create and locate each light individually.
DL_quickLightUI.py
i was thinking if there is a need for putting gobo on a rig, how would you manage the coordsys?
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